ActiveJS is strictly typed, it does its best to infer and enforce as many typings as possible.
However, where it can't infer a type, it uses generics so that you can pass a type.
For example, Units, Systems, and Action accept a type for their value.
Cluster doesn't need to be passed types, as it can infer the types from the provided members automatically.
Units
BoolUnit, NumUnit, and StringUnit don't accept a type because it's already implied as boolean, number, and string, respectively.
ListUnit's value already has an array type, but it can't know about the type of items that the array is going to contain. You can pass it at the time of instantiation.
// a ListUnit whose value type would be string[]constnamesList=newListUnit<string>();namesList.push('Mr. Anderson'); // worksnamesList.dispatch(['Trinity','Morpheus']) // worksnamesList.push(737); // linting error, invalid valuenamesList.dispatch([737]) // linting error, invalid value
DictUnit's value already has an object literal type, but it doesn't know the type of key-value pairs it's going to hold. You can pass it at the time of instantiation.
// a DictUnit whose value type would be {[key in 'a' | 'b' | 'c']: number}constsomeDict=newDictUnit<{[keyin'a'|'b'|'c']:number}>();someDict.set('a',1993) // workssomeDict.dispatch({a:1, b:2, c:3}) // workssomeDict.set('b','not a number') // linting error, invalid valuesomeDict.set('d',1993) // linting error, invalid keysomeDict.dispatch({a:1, b:2}) // linting error, property 'c' is missing
GenericUnit's value has an any type, it allows all types of values and leaves the typings to the developer. You can pass it at the time of instantiation.
// a GenericUnit whose value type would be string | number | booleanconstprimitivesUnit=newGenericUnit<string|number|boolean>();primitivesUnit.dispatch(42); // worksprimitivesUnit.dispatch('HanuMan'); // worksprimitivesUnit.dispatch(true); // worksprimitivesUnit.dispatch(['you and I']) // linting error, invalid valueprimitivesUnit.dispatch({youAreMine:true}) // linting error, invalid value
Systems
AsyncSystem doesn't have a value of its own, it derives value from its member Units, 3 of them are GenericUnits and 1 is BoolUnit. The three GenericUnits can be supplied types through AsyncSystem's generics.
typeUserQuery=number; // type for queryUnit's valuetypeUserData=string; // type for dataUnit's valuetypeUserError= {status:number, message:string}; // type for errorUnit's value// pass the types to AsyncSystemconstuserSystem=newAsyncSystem<UserQuery,UserData,UserError>();userSystem.queryUnit.dispatch(666) // worksuserSystem.dataUnit.dispatch('evil string') // worksuserSystem.errorUnit.dispatch({status:418, message:"I'm a teapot"}) // worksuserSystem.queryUnit.dispatch('not a number') // linting error, invalid valueuserSystem.dataUnit.dispatch(420) // linting error, invalid valueuserSystem.errorUnit.dispatch("I'm a teapot") // linting error, invalid value
Custom AsyncSystem doesn't need to be passed types explicitly, since it doesn't create Units itself, they are provided externally, and it can infer the types from the provided Units.
Action
Action has any as its default value type, it can be restricted by passing a specific type through generics.
// an Action that will allow stringsconstheroAction=newAction<string>();heroAction.dispatch('fight injustice') // worksheroAction.dispatch('defeat bullies') // worksheroAction.dispatch(['catch',22]) // liniting error, invalid value